Computer games and apps are particularly rapidly developing and immensely popular media. They have expanded from entertainment and leisure pursuits to business training to school educational uses and as online means of involving the public in environmental and other matters. These media offer new approaches to framing your science content. Find out how these media may serve your communication needs and make a game out of engaging the public in science.
Jesse Shore (session producer), Science Communicator, Prismatic Sciences & ASC President
Ian Allen (chair), Executive Producer, Content, ABC
Sam Doust (panellist), Creative Director, StratDev, ABC Innovation
Alan Murray (panellist), Lecturer in Games Programming, Qantm College
Cathie Howe (panellist), Game Design Project Leader, Macquarie ICT Innovations Centre
Paul Gray (panellist), Director of Community & Customer Experience, Bubble Gum interactive